AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on Android in Italy: Q1 2022 Performance
Explore the performance trends of the top 5 high fantasy games on Android in Italy during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 high fantasy games on Android in Italy saw varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Coin Master from Moon Active experienced a steady increase in weekly revenue, peaking at approximately $305K in the final week of March. Weekly downloads showed a significant spike mid-January, reaching 21.9K in the week of January 24, followed by a gradual decline, stabilizing around 16K towards the end of the quarter. The game also saw a consistent rise in weekly active users, growing from 234.5K at the start of January to 278.3K by the end of March.
Empires & Puzzles: Match-3 RPG by Small Giant Games saw substantial weekly revenue fluctuations, peaking at approximately $134.8K in the final week of March. Weekly downloads for the game were relatively stable, with a slight peak at 3.2K in the week of February 21. The number of weekly active users saw a slight decline from 47.7K at the beginning of January to 42.3K by the end of March.
Clash Royale from Supercell had a mixed performance in terms of revenue, with a significant peak of around $113K in the first week of January, followed by a decline, ending the quarter at approximately $31.6K. Weekly downloads remained relatively stable, with a notable spike to 14.1K in the last week of March. The game saw a consistent decrease in weekly active users, dropping from 3.08M in late December to 2.4M by the end of March.
Lords Mobile: Last Rise of Qin by IGG.COM saw its weekly revenue peak at around $53.1K in the last week of January, followed by fluctuations, ending March at approximately $40.1K. Weekly downloads saw a general decline after peaking at 30.4K in the first week of January, stabilizing to around 10.1K by the end of March. The game's weekly active users also showed a downward trend, dropping from 64.1K in early January to 45.9K by the end of March.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied performance in weekly revenue, peaking at approximately $64.5K in the last week of January, with fluctuations thereafter, ending at around $50.7K by the end of March. Weekly downloads saw a significant spike to 20.5K in the second week of January, followed by a decline, with another notable increase to 14.3K in the last week of March. The number of weekly active users remained relatively stable, with a slight peak at 96.5K in the week of January 24, ending the quarter at approximately 93.9K.
For more detailed insights and data on these high fantasy games, visit Sensor Tower.